Real-time Asset Creation for Games Production by Chung Kan
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ABOUT THIS POST
In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.
Requirements
A WORKING KNOWLEDGE OF 3DSMAX AND MAYA IS PREFERRED BUT THESE PRINCIPLES & TECHNIQUES CAN ALSO BE APPLIED TO OTHER 3D MODELING PACKAGES.
Topics Covered
• Low Poly Modeling with Maya
• UV creation with Zbrush/3dsMax
• Map Baking with 3dsMax
• CrazyBump Map Extractions
• Map Refinement with Photoshop
• Real-Time Previewing in 3dsMax Viewport
Author
CHUNG KAN IS CURRENTLY A LEAD/SENIOR ARTIST IN THE CINEMATIC CHARACTER MODELING DEPT AT BLIZZARD ENTERTAINMENT. HE HAS BEEN WITH BLIZZARD FOR OVER 10 YEARS NOW WORKING ON PRE-RENDERED CINEMATICS FOR STARCRAFT, DIABLO, WORLD OF WARCRAFT AND OVERWATCH
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